When WWE SmackDown vs Raw 2007 was released, new game mechanics were introduced, in which a new control scheme altered the grappling system of the game, called Ultimate Control moves.Please help improve this article by adding citations to reliable sources.Find sources: WWE 2K news newspapers books scholar JSTOR ( April 2020 ) ( Learn how and when to remove this template message ).
Wwe 2K Mobile Game Series Of ProfessionalRaw, or simply the WWE series, is a series of professional wrestling sports simulation video games developed and released annually since 2000. It was co-developed by Yukes and Visual Concepts from WWE 2K14 until WWE 2K20, when Yukes had left the development team (Yukes was the sole developer of the games prior to 2K14). The premise of each game in the series is to emulate the sport of professional wrestling, more specifically that of WWE, and present improvements over the previous installments. ![]() Before the release of WWE SmackDown vs. Raw, the only communication possible in season mode was through subtitles. Voice over, however, was included in season mode with the release of WWE SmackDown vs. Raw. WWE superstars record a script, which is then assigned to the voice of the corresponding superstar in the game. With the exception of WWE SmackDown Here Comes the Pain, pre-recorded commentary by WWE commentators has been included in each game since the release of WWF SmackDown Just Bring It. Raw 2007 was released for more than one console, Yukes had to port their original game codes that make up each game mode and graphic designs to a new game engine that supported the new consoles. When new features are added to WWE 2K games, developers have to create new gaming codes for the features. Along with the features, the developers have to test the game for any errors. An improvement done yearly by Yukes with each release of a WWE 2K game is the polygon count for the 3D models of the superstars in each game. Technical limitations had occurred through the series which lead the developers to adjust custom characters while loading. Beginning with WWE 12, promotion render art photos were used up to WWE 2K16; from WWE 2K17 on, the promotion render art was replaced with in-game rendering to accommodate created characters to lessen loading times. The in-game announcer calls out the names when selecting the wrestler beginning in WWE 2K17 and continues through WWE 2K18 (not in WWE 2K19 or 2K20 ); as for the in game render photos in the 2K19 title, the wrestlers stand still without posing differently than the previous two installments. ![]() Raw 2011 2011 WWE 12 2012 WWE 13 2013 WWE 2K14 2014 WWE 2K15 2015 WWE 2K16 2016 WWE 2K17 2017 WWE 2K18 2018 WWE 2K19 2019 WWE 2K20 2020 WWE 2K Battlegrounds. The first release in the series was WWF SmackDown in March 2000, which along with these subsequent titles, remained exclusive to Sony s PlayStation consoles. After the brand extension, the series was retitled SmackDown vs. ![]() Yukes had also released the games in Japan under the name of Exciting Pro Wrestling. Raw 2006, THQ took over as the Japanese publisher and the Japanese releases adopted the western name. The series was later renamed as just simply WWE, starting from 2011 and 2012. WWE 2K14 was the first game to be released under the 2K brand. Most of the later games, from WWF SmackDown 2: Know Your Role to WWE SmackDown vs.
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